Design challenge: can we design a single flexible space to support all of these uses? What design tricks can we use to make it possible? What needs to be done to make it sustainable? What are the rules that users need to follow to enable this?
Here are some sample pages:
“As argued in Chapter 1, good teaching narrows the initial gap between Robert and Susan therefore producing a smaller spread of final grades than that predicted by the initial spread of ability. The distribution of results after good teaching should not be bell shaped but skewed, with high scores more frequent than low scores. At university level there is therefore every reason not to expect a bell curve distribution of assessment results in our classes.” Biggs & Tang (2011) Teaching for Quality Learning at University (4th edition), p.200
In a super-selective university this is even more so. If we assume a high quality intake, with very narrow spread of capabilities, then the eventual attainment spread should be extremely narrow. When we look at a student who achieved 65% (student 1) and compare them to a student who achieved 80% (student 2) in reality that difference might mean very little. The difference might simply be the product of entirely extraneous variables, random events (student 1 having a cold during exam week).
Unless we can demonstrate a difference in kind between the high achiever and the slightly lower achiever, this is meaningless. It might be (and I think I see this happening) that academics invest much into the identification and application of those differences in kind – “student 2 really got it, they have become a proper philosopher/physicist/economist”.
“The categories of honours (first class, upper second, lower second) originally suggested qualities that students’ work should manifest: a first was qualitatively different from an upper second, it was not simply that the first got more sums right.” ibid. p.210
But that then is also open to subjective biases. Biggs and Tang don’t really seem to have an answer to this. But they are very much entrapped by their strict adherence to definitive “intended learning outcomes” within the system of constructive alignment. Hussey and Smith’s alternative combination of ILOs and “emergent learning outcomes” within an “articulated curriculum” leaves room for student creative input, risk taking, genuine innovation, individuation and other (possibly) less determinate characteristics of learning as research/innovation/creativity. As such, the curriculum offers opportunities for more significant and transformative student input, and consequently aspects of student transformation-through-learning that can be meaningfully assessed and reported upon. Having experienced such learning activities, and achieved unforeseeable outcomes, the student is more likely to value and build upon their success. Thus the learning itself, and the transformation being evaluated, is a more reliable indicator of the student’s future capabilities. And that IS what we are looking for when we assess students in the university.
“The extent to which emergent learning outcomes (ELOs) contribute to the achievement of intended learning outcomes (ILOs) varies. Some emergent outcomes are relatively close to the intended learning outcomes and can be perceived to contribute directly towards their achievement. The contribution of others is less direct, being capable of inclusion on the basis of their contribution to the student’s knowledge of the subject in general, whilst the contribution of other emergent learning outcomes is to the field of studies in general and might be included on those terms. Yet other ELOs contribute to the overall development of the students as autonomous, self-managing learners, far beyond the field of study.” Hussey & Smith (2003) “The Uses of Learning Outcomes”, Teaching in Higher Education, Vol. 8, No. 3, 2003, pp. 357–368.
This lecture was originally created as part of the LDC APP PGR course, introducing postgraduate research students to teaching. I’ve done it in various forms now (from 30 minutes to 2 hours) and it is always really good. It is all about designing to gauge and shape behavioural, emotional and cognitive engagement. The longer version includes some advice about using online tools. This is put into the Warwick context, where most use of online is to “sustain and amplify” good class teaching – the Extended Classroom approach.
Peer-learning methods are used in the lecture, with ResponseWare, to illustrate how we can understand and shape student engagement. Simple MCQs are used in some cases, with and without set answers. Text based responses to some questions are also used, with results presented as a word clouds. There is also a numeric response question (about how often one should stop and prompt student thinking and discussion during a lecture) with a range specified as correct.
I’ve added notes to the slides to explain what I was doing and how I used ResponseWare.
I’m not usually a political blogger. But this country is making me very angry. Here’s why.
I’m 45 years old and I am (on paper at least) very highly educated. I got there the hard way – working class etc but still got into a Russell Group University and got an excellent education. Just the kind of achievement that UK families aspire to.
I now work with young people. I work at a University. Here is a simple fact for our predominately old electorate: they are smarter than us; they are smarter than we will ever be; they’ve been through an increasingly sophisticated and challenging education system; and they are very hard working – alcohol consumption amongst the young is dropping dramatically. We have to trust the young. And most importantly we are responsible for creating a political system that they care about, that they will engage with.
Yes, let’s face it. We have screwed up.
I have two sons – 5 and 11. The 11 year old is already doing school work at a level that I did when I was 16. Yes 16. He’s not unusual. The education system has changed. The expectations have changed. I gave him my vote because he is disenfranchised and will remain effectively disenfranchised by an elderly electorate who are not qualified to make big decisions that will have a massive impact on his life chances.
Old people – have some humility. Know when to give way.
Here are the slides for a presentation that I am doing with Sophie this week. The audience will consist mostly of student service managers. The aim is to illustrate the mechanics of badges (in Moodle) and to explore how they might achieve worthwhile adoption amongst students.
In preparation for some design thinking workshops, I have compiled a list of good reasons that people give for changing practice (often through the application of technology). My aim is to illustrate the breadth of the tweaks that we can make. There are of course many more possibilities than are listed here.
- Enhance student engagement – physical, emotional, cognitive.
- Enhance teacher engagement – physical, emotional, cognitive.
- Reduce resource consumption – time, money, materials.
- Widen participation in higher education or a specific discipline.
- Widen/enrich opportunities (including global connections).
- Improve feedback and dialogue on design/delivery with students and others.
- Enable real-world impact for student work – academia, business, social, political etc.
- Develop transferable and enduring student capabilities.
- Ensure students understand the value of their learning.
- Explain ideas effectively.
- Improve feedback to and dialogue with students.
- Assessment that is accurate, relevant, meaningful, appropriate, timely – constructively aligned.
- Smooth operation: reduce/eliminate errors, misunderstandings, contentions, inconsistencies.
- Speed up and make clearer orientation (where am I in time, space, process etc.).
- Improve facilities for students’ independent study.
- Improve student and staff welfare – physical, emotional.
- Find out what really works and why in teaching and learning – research.
- Share knowledge and good practice.
- Challenge, disrupt, critique, surpass habits and assumptions.
- Create and sustain a community of practice.
- Accurately understand my students (capabilities and needs).
- Help students to accurately understand themselves.
- Allow students to experience otherwise inaccessible experiences.
- Facilitate students to make quality objects.
- Facilitate students to take managed risks.
- Record and track incidents and tasks together.
- Ensure fairness and equal opportunities
- Identify priorities for action together.
- Plan a series of actions together.
- Monitor and adjust a plan together.
- Make personal productivity more resilient.
The HEA have just published the report that I wrote last year.
Student Champions: a competency framework, process model and developmental approach for engaging students in the enhancement of learning, teaching and the student experience in higher education
This report is based on a collaboration between the Academic Technology Team, LDC, Classics and Life Sciences. It is intended for use by everyone involved in enhancing learning, teaching and the student experience (LTSE) in HE.
The framework describes how students can and do perform essential roles within the enhancement of LTSE – as part of special projects (such as those now funded by WIHEA) and through everyday practice.
A set of intermeshing competencies are described for 9 essential roles:
- informed advocate;
- technical facilitator (spaces, learning designs, technologies etc.);
- social facilitator;
- admin process facilitator;
- project facilitator;
- creative-critical friend;
- horizon watcher and visionary;
- design participant.
The framework demonstrates how all of these competencies are essential for a continual enhancement process, so as to ensure that innovations fit with the needs and ambitions of their users, stick for a reasonable length of time, spread to more people and more contexts, and enable continual growth in our capability for further improvements.
The student champion approach (as implemented as Digichamps by WIHEA) encourages staff and students to form teams and work together to develop and apply this full range of competencies.
Some thoughts on the idea of “early adopter” and the negative effects it can have on projects. The term originated with the “diffusionist” perspective in technology and innovation studies (Everett Rogers). There is a diagram at the bottom of this page which characterises this. You will recognise the terms instantly, even if you haven’t read Rogers. They have, along with the model, become default assumptions. My argument is that they might have applied in the 1950s, but the world has changed since then and become far more pluralistic and inventive. Unfortunately using these concepts today can have negative consequences for innovation projects, organisations and people.
My advice is to cultivate wider collaborations with a more representative range of people, through a participatory design thinking approach. Don’t get blinded by early success! Design for adaptability and to foster unexpected applications.
Early adopter bias
Early adopters are often self-identified as such, and furthermore their identities are constituted upon their ability to find newness (and news), which means they are more easily engaged with by innovation projects. Even when we are aware of the limitations inherent in working with them, their readiness to engage can unconsciously skew our actions and perceptions. It can make a small but significant difference to the direction of a project.
By definition (in the work of Everett Rogers) the concept of early adopter implies an inevitability to the spread of the innovation to the early and late majority, and the existence of laggards (who can just be ignored as they are always a nuisance). This can encourage a project team to be too relaxed about the real hard work of getting the design right for the majority, or at least a big enough market.
The original Rogers model (based on agriculture research) assumed that innovation works in a world in which everyone is already following approximately the same practices and striving for the same ends. Innovations are seen as incremental improvements, based on research and advances in technology. Our experience with tech innovation in recent years has been quite different. Technology (and practices in Platform Capitalism) are encouraging radical diversity in practice and aims. The outcomes of innovation projects are increasingly unpredictable, hence the focus upon developing platforms that enable many creative responses by many people and at the same time allow investment to recoup cost and generate value sustainably over longer periods of time.
Design an innovation is seen to belong in the studio and the lab. It is associated with the industrial-scientific complex and its twin the disruptive inventor – located somewhere in silicon valley, and populated by young, white, male, europeans. See Lucy Suchman’s article “Anthropological Relocations and the Limits of Design”.